Requiem

Requiem

Mod

Completely changes the death system by adding new mechanics such as player souls and undead possession

Client and server AdventureMagic

28.2k downloads
210 followers
Created3 years ago
Updateda year ago

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2.0.0-alpha.12

Changelog

Version 2.0.0 - Alpha 12

Warning: this update is still in early alpha. Most new features are still unavailable in survival mode, some are still completely missing, and things may randomly break.

Really important warning: future alphas are extremely likely to break compatibility with worlds started with this alpha. Don't start using those versions on any world you care about.

  • Mobs can now become hostile if you come too close ! (big thanks to SciRave for giving us this feature)
    • this is an experiment, so please give us your feedback
  • Renamed the /requiem soul subcommand to /requiem vagrant
  • Added the /requiem soul <remove|restore> subcommand
  • Added a special mortician trade that turns remnant players into vanilla ones
  • Added recipes for tachylite and rift runestones
  • Recipes using a filled soul vessel now give an empty soul vessel back
  • Made morticians spawn near obelisks with active rifts
    • The above three changes mean that you can technically play this update in "survival" now, you just need to give yourself a soul vessel
      • We're not done yet though, so previous warnings still apply
  • Added derelict tachylite, a block that drops a bunch of XP, and has a chance to drop a shattered soul vessel
  • Added the ability to play dead when possessing a hurt axolotl
  • Attacked morticians will now retaliate by cursing you with Penance
  • Morticians will now try to stay close to their obelisks
  • Revamped all Rift textures
  • Revamped the possession icon
  • Added a dedicated icon for when you are messing with endermen
  • Made obelisks that are behind you appear on the border of the rift screen
    • please appreciate this, I had to do maths and stuff
  • Morticians now do skeleton sounds (because they are hella dead)
  • Limited obelisks' height - obelisks' cores now have to be 20 blocks tall or less (22 counting the edges)
    • Since it was not said earlier - obelisks' cores also have to be 5 blocks wide or less (7 counting the edges)
  • Reduced Tachylite's strength to be halfway between obsidian and basalt
  • Updated mob vision for 1.17 mobs, and gave night vision to bats
  • Removed Emancipation requirement for possessing soulless mobs
  • Fixed mobs regaining a soul when they converted
  • Fixed penance not working properly without Pandemonium
  • Held items should no longer randomly drop when repossessing a mob
  • Shells spawned with /requiem shell create should no longer allow flight
  • Updated Mortician trades
  • Made Origins' power key trigger dissociation
  • Morticians' soul can no longer be stolen

Files

requiem-pandemonium-api-2.0.0-alpha.12.jar(1.03 KiB) Primary Download
Requiem-API-2.0.0-alpha.12.jar(120.76 KiB) Download
requiem-2.0.0-alpha.12.jar(2.56 MiB) Download
requiem-core-2.0.0-alpha.12.jar(224.16 KiB) Download
requiem-pandemonium-2.0.0-alpha.12.jar(52.55 KiB) Download

External resources



Project members

Ladysnake

Ladysnake

Organization

RAT

Designer

Pyrofab

Developer


Technical information

License
GPL-3.0-or-later
Client side
required
Server side
required
Project ID